Project Overview
Development Time: 11th March 2024 - 17th May 2024
Engine: Unreal Engine 5
Genre: Driving
Team Size: 20
My Role: Lead Programmer
My Contributions
- Wrote part of the AI for the game
- Adjusted and Assisted with the World State System
- Developed Material Instances, Sky Box, and Vehicle Outline.
- Voice Acted, Developed and Applied Audio and Music to the Game.
- Assisted in Prototyping the Package Script.
Project Details
Compete head-to-head in this split-screen racing experience as rival delivery drivers for opposing mafia organizations. Your objective: deliver more packages than your opponent before time runs out. Use power-ups to sabotage and distract your rival, but stay alert—city-wide events like falling bombs, police chases, and low gravity will constantly mix up the gameplay, keeping you on your toes.
Screenshots
Gameplay Trailer
Post-Mortem Reflection
This game is one that I take great pride in, as it truly tested my collaboration, teamwork, and leadership skills. Despite numerous changes during development, we remained focused on our end goal: delivering a fun yet challenging experience. Initially, the concept revolved around players adhering to the highway code, with penalties for breaking laws that triggered a variety of world states to disrupt progress. However, we shifted to a system of dynamic, ever-changing world states, with only one active at a time to avoid overwhelming the player. This project holds a special place for me, as it fueled my passion for the game industry and reinforced my dedication to crafting engaging experiences.